The deck of twenty cards contains -2, -1, +0, +1, +2, a critical failure (nullify) and a critical hit (2x) card. Taking the place of a more traditional system like dice, players will draw the top card from this deck that will impact the effectiveness of their attack. Gloomhaven uses a small deck of cards known as the attack modifier deck. It also means that there are is a back up plan for players to fall back on should a teammate interfere with their original plan.Įven after ability cards are played, there is still an element of chance involved. This system forces players to strategize and think at least one turn ahead. On each turn, players can choose to execute two of the actions on the cards, but they must be the top action from one of the two cards played and the bottom action from the other. But the other top and bottom actions on the cards are special abilities specific to the character class. By default, the top section of every card can be used to attack for two damage and the bottom section can be used to move. The ability cards each have four possible actions on them. The character or monster with the lowest initiative number starts the round and turns proceed in ascending order of initiative. Once each player has selected their cards, cards with attack actions and initiative are also drawn for the monsters. The number, referred to as initiative, determines the turn order for the round, including enemies. Cards are divided into top and bottom sections with a number in the center. These cards will determine what actions each player can take on this round. This will be the first of many instances where players’ parties will have to choose which branching narrative to follow, sometimes at the risk of permanently closing off the other scenarios.Įach round, players will play two ability cards from their hands. After completing the first and second scenarios of the game, the party can choose to either continue to pursue the original questline or chase down a new and shadowy villain. A mercenary has to eat, so why not?Īs with all games, the starting quest only leads to new and grander adventures. By chance you meet a Valrath woman dressed in a red cloak by the name of Jekserah, who hires you to chase down a thief who stole valuable documents from her. You and your party play the role of mercenaries looking for work in Gloomhaven. Whatever your reason for coming to Gloomhaven, the city is alive with adventure and mystery. The reptilian like Quatryls focus on engineering new tools to make up for their lack of strength, while the brutish Inox find work as the muscle for crime lords. Vermlings scurry about the slums and sewers for scraps. The holy Sanctuary of the Great Oak cares for the impoverished citizens, while cultists subvert their efforts by summoning elemental demons in service to formless voices. The twenty pound box put together by Isaac Childres contains so many stories, unique characters, and interesting item cards that the experience is always evolving.Įnter Gloomhaven: a bustling city of warring cultures. Gloomhaven was my introduction to heavy campaign board games and despite how long I’ve been playing, it hasn’t grown old. Secondly, I’ve been too busy playing Gloomhaven to stop and write about the contents of this delightfully cumbersome box. First off, we weren’t covering board games at the time. I bet you’re wondering why it took so long for a gaming site to utter the title Gloomhaven. Way Too Many Games first mentioned Gloomhaven just after Asmodee Digital announced a digital version at GenCon.
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